Polyple is an interactive N-dimensional geometry editor for building, transforming, animating, and rendering high-dimensional objects through 3D projection.
Recent saved scenes
Scene Controls
Background
Lights
Render Options
00:00
Render Effects
Texture
Experimental Features
Controls
Orbit: left drag. Zoom: wheel.
Reset rotations button: reset extra-axis rotations without stopping active auto-rotation.
Perspective depth: use the depth button on an extra-axis gizmo to include/exclude that axis from perspective depth.
XYZ gizmo: drag the gizmo to move/orbit the view, or tap an endpoint to snap the camera to that axis.
Extra-axis gizmos: drag one of the plane dots to rotate the named plane for that hidden axis.
Object origin: double click an object to focus the camera on its fixed origin. Use the object context menu to recalculate that origin from the current center of mass.
Axis auto-rotate: use the tiny play button on a gizmo to cycle 1x, 2x, 3x, then stop for its selected plane. Press P to play/pause active extra-axis rotations.
Axis swapping: drag the center of an extra-axis gizmo over an XYZ tip to swap it with that projected axis.
Faceted mode: every object uses the same opaque multicolor material with one color per coplanar outer face region.
Keyframes: right click the timeline or viewport to insert a keyframe or remove the last keyframe. The timeline shows the current frame and keyframe markers.
Insert keyframe: press I at the current frame.
Remove keyframe: press U to remove the last keyframe at or before the current frame.
Animation playback: use the play button or Space to preview the keyframed animation.
Render controls: use the bottom mode box for wireframe/rendered/faceted, the timeline buttons for previous/play/next, and the Render tab for FPS, frame count, capture, quality, and effects.
Add object:Shift + A opens the primitive library.
Transform selected object:G move, R rotate, S scale.
Mobile transforms: tap Move/Rotate/Scale to toggle a mode, then drag the object gizmo handles to transform.
Delete selected object:X.
Edit mode:Tab. Use 1..8 or the small dimension buttons for vertex, edge, face, volume, and higher-cell selection, then G/R/S to transform the selected component. In face and higher-cell modes, click center dots for precision or repeated-click/Alt+click to cycle overlapping cells.
Undo/Redo:Ctrl/Cmd + Z, Ctrl/Cmd + Y.
Close this panel: close button, tap outside, or Esc.